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Bert Plasschaert
Bert Plasschaert
Master Game technologies - Technical Artist
Maldegem, Belgium

Summary

I am a Technical Artist from Belgium, I am technical minded and always trying to push the envelope by achieving something new. Working together with like-minded and motivated people is something I adore about this industry. I am capable of researching new topics and coming up with elegant and easy to use solutions. Turning something complex or tedious into something pleasant and usable is my goal. This is reflected in my now finished research project for my Master Thesis. I like to make full breakdowns of my workflows with tips and tricks. I hope you like it!

Skills

3D ModelingPhotoshopZbrushPython ScriptingUnreal EngineSubstance PainterProblem SolvingUE4 BlueprintsVistual ScriptingBasic Rigging in Maya

Software proficiency

Python
Python
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Blueprint
Blueprint
Houdini
Houdini

Productions

    • Video Game
      FarCry 6
    • Year
      2021
    • Role
      Intern Technical Artist
    • Company
      Ubisoft Berlin

Experience

  • Intern Technical Artist at Ubisoft Berlin
    Berlin, Germany
    February 2021 - August 2021

    I received the opportunity to join the technical artist team at Ubisoft

    Berlin. I extended my knowledge into Python and MaxScript. Setup

    and modifying existing pipelines. Validating assets for integration.

    And most importantly work tightly together in a team.

    I finished the internship with an outstanding internship recommendation.